mesh topology
英
美
网络 网状拓扑结构; 网格拓扑; 网状拓扑; 网状型; 网状
英英释义
noun
- the topology of a network whose components are all connected directly to every other component
双语例句
- In this paper, the Mesh topology in the IEEE 802.16-2004 standard is introduced. The random access procedure for the new node in Mesh network and the scheduling schemes are proposed in detail.
本文介绍了基于IEEE802.16-2004标准的Mesh机制,基于对协议的理解,对Mesh网络中新节点接入过程和协议中对调度的规定进行了详细阐述。 - Wireless mesh network, also known as multi-hop wireless network, which is a wireless multi-hop mesh network topology, and belongs to broadband wireless access areas.
WMN即无线网状网络,也被称为无线多跳网络,是一种多跳无线网状拓扑网络,属于无线宽带接入网络领域的范畴。 - Mesh topology uses the RF broadcast function as well as a set of route inquiries and maintenance commands to update the distributed routing information across the entire network dynamically.
Mesh网络拓扑使用RF广播功能和一套路径调查和修复命令来动态的更新整个网络的路由信息。 - Through simulation, we study the Cluster Mesh topology network performance.
通过仿真,研究了该簇状网络的网络性能。 - However, the mesh network topology, multi-radio multi-channel configuration, and the complexity of wireless environment make the system performance unfit for the requirement of users.
然而,网状的拓扑结构、多接口多信道的节点配置以及复杂的无线环境,使得无线网状网所能达到的传输性能还远不能满足用户的需求。 - In this paper, two multicast routing algorithm are introduced, one being the RST suitable for the generic topology and the other, the heuristic algorithm based on the Mesh topology.
主要介绍了两种组播路由算法,一种是适用于任意网络拓扑的启发式路由算法(RST),另一种是基于Mesh网络拓扑的启发式路由算法。 - Based on Mesh optical interconnection topology principle, a novel Mesh optical interconnection board configuration was introduced.
介绍了一种依据Mesh光互连网络拓扑原理设计制作的新型Mesh光互连板结构。 - This paper is to introduce a wind power gear box for high-power wireless monitoring systems. First, the overall structure of the introduced high-power wind power gear box of the wireless monitoring and control system to take the overall architecture and the advantages of mesh topology.
本文主要是介绍了对大功率风电齿轮箱的无线监控系统的研究。首先,从整体结构上介绍了大功率风电齿轮箱的无线监控的总体构架和该系统采取网状拓扑结构的优点。 - At the same time, by subdividing an icosahedron and projecting all its vertices onto the unit sphere from the center, we can get a spherical triangle mesh with subdivision topology.
然后,将一个正多面体进行细分并将每一次细分所产生的新顶点投影到单位球面上,如此生成一个细分网格。 - Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
